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Showing posts from February, 2019

Doom Update

As today is the last day of February, I'm a little bit surprised that my SIGIL box hasn't come in the mail yet. (According to this update, production has been pushed back to April). I haven't been terribly concerned by the delay, not because I'm not eager to play these new levels, but because it's taken me this long just to go back through all the original levels again - from Ultimate Doom's four 9-level episodes, to Doom II's 32 levels, and including Final Doom (which consists of two separate Doom II-size mission packs [two of the most memorable and inspired levels being Wormhole, and Hunted]) - which I'd wanted to do before I played the new ones. Now I guess I still have twenty-five years of the best fan-produced levels according to Doomworld's Cacowards (for which I've been toying with the idea of writing some reviews) to keep me company until that time comes. In between working on my own level, of course - because playing other people's …